
The state of gaming hardware on the PC nowadays is a bit of a mystery to me. I remember a time long ago, when Bill Gates was praising the wonders of Plug-and-Play; it was a magical world where devices would just work, with little-to-no user intervention. And for a while, they did just that. Scanners, printers, cameras, and practically any other obscure device I could find were immediately usable via the wonders of PnP. The distinction between Mac, PC, and even linux, was practically nonexistent – drivers were everywhere.
Now, I might sound like a bit of a nut, because all of this is still largely possible today; that is, until you enter the wonderful world of computer gaming.
The one thing console’s have always had going for them is their relative status as gaming’s walled garden. Console hardware has, historically, been strictly controlled, with but a few official and third-party licensees churning out a steady stream of peripherals for the end-user. This is great for console manufacturers like Microsoft, Nintendo and Sony, because the ability to strictly control and ensure a good user experience is always present. More so, it ensures that companies can maintain this walled garden approach, which ultimately separates the Sony from the Microsoft, and so on. It’s an atmosphere where intermingling is sacrilege – something that any console fanboy can attest to.
And so we arrive at PC gaming. Moving away from this walled garden ideal, it’s probably already obvious that such an approach is near impossible in the world of PC gaming. The likes of Sony, Microsoft and Nintendo are obviously the only ones to make their respective consoles, and as such, control the flow of peripherals as well. But PC’s are manufactured on a far more fragmented scale, split between innumerable companies worldwide. The big three gaming companies have little to no hold over the PC gaming world – and that’s where things get weird.
Games For Windows Live is Microsoft’s pet project to bring the world of Xbox Live-like connectivity to the Windows Platform. Therefore, it’s only natural that Microsoft provide superb support for their Xbox 360 controllers within PC games like Street Fighter, or Arkham Asylum. The problem arises when this controller is the only controller allowed – as is the case with Arkham asylum. I’ve discovered first hand that Sony’s Sixaxis just doesn’t play nice. I don’t want to infer that this is some particularly devious act on Microsoft’s behalf, but there’s no denying it’s a clear annoyance.
Other Games for Windows titles, like Street Fighter IV, however, are perfectly content allowing third party devices. But even that is marred with issues – me and a friend were incredulous to discover that Mad Catz’ official Xbox 360 SFIV fight stick, doesn’t even work on AMD or nVidia-based platforms. Say what?
The PS3 controller, meanwhile, is easily recognizable by Windows 7 platforms; the only caveat is that the buttons don’t work. Third party support has been hacked in, but it’s often less than desirable, leaving end-users with a madenning set-up experience. There aren’t even third party drivers from Sony. Meanwhile, the Xbox 360 controller, while official drivers are available, often doesn’t work as planned, with some users even flocking to third party solutions in response to the poor remapping and functionality of Microsoft’s software solution.
In each case, what worked flawlessly in the strict constructs of a console world is struck down by the unforgiving nature of the PC environment – a world where manufacturers need to remember that us PC gamers like choice.
To me, it seems as if many of the big developers are forgetting the very simple notion that computers are not consoles. Consistency between machines and manufacturers is only an illusion, and are there are no guarantees of functionality from one to the next. But as the console and PC gaming worlds continue to collide, it only seems as if we’ll be seeing more and more of issues like these. Gaming hardware that, while may appear to use similar PC standards on the surface, is found to be near-unusable on it’s PC brethren. Or there may be other cases, where devices are simply not as Plug-and-Play as we might like.