“The one area in which the success of Halo 1 was totally surprising to us, and completely changed how we thought about Halo 2, was LAN parties,” says Butcher. “We never really thought that people would do a lot of playing Xbox multiplayer on LAN, even though people in our office played it all the time… Well, it only worked five weeks before we shipped the game, but in those five weeks we played a lot of Halo multiplayer!”
“We had a lab full of Xboxes on a LAN, so we played 16-player CTF every single afternoon,” Griesemer remembers. “It was fun, so this was what we designed for – but when we shipped, the vast majority of our fans never got to experience that. They were playing four-player split-screen on the smallest maps. There was a total disconnect.”
“We looked at the small set of fans who were able to do this,” continues Butcher, “and just how much they were enjoying themselves, and asked ourselves if we could bring that to everybody. That would be something really special, really unique.”
The Xbox was the first console I actually bought. Sure, I had owned a Sega Genesis and Super Nintendo and a myriad of other consoles as well, but this was the first I actually funded with my own, hard-earned money. There was something about that small detail of ownership at the time that made my gaming experience much different.
In my last years of elementary school, everyone had an Xbox. Looking back, I must have lived in a small, quirky part of town where Playstation hadn’t taken hold. But as a result, that was all we played. It was Xbox at my house, Xbox at a friend’s house. It was only natural we discovered that little Ethernet port sitting inconspicuously on the back of the console.
Owning my Xbox meant that I could take it wherever I wanted. So when I went to a friend’s house, it came with me. I learned how to turn a vanilla Ethernet cable into a crossover cable at the age of 12. We’d hook our consoles together, somehow drag a giant CRT into the basement, and play. That situation that Griesemer talks about? That was us. Playing 8, 12 or even 16 player Halo was the only way I played that game, for the longest time.
To this day, I’m still convinced that mutliplayer in Combat Evolved is the best of the Halo series. I’ll try, now and then, to get my current friends to play. But it’s really not the same. Combat Evolved was a game built for LAN, built for us dozen teenagers huddled in a basement. Perhaps its just nostalgia for a decade past, but I haven’t had a gaming experience like that since.
The above quote is from a Eurogamer article “Better Than Halo: The Making of Halo 2″


